An API bill grows with every request. A rented GPU costs by the hour, plus the minutes it spends loading before it does anything. Put in your own numbers and see where the two lines cross.
Both bills are monthly. The GPU bill counts the hours of real work, the hours spent starting up and loading the model each time you switch it on, and whatever you pay for storage while it's off.
api = units × price per unit
gpu = (units ÷ units per hour
+ starts × minutes per start ÷ 60)
× price per hour + fixed
The number that matters most is units per GPU-hour. Measure it on your own model and hardware; the presets are rough examples.